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  • Installation
  • Writing your scripts
    • Commands
    • Tags
    • Events
    • Properties
  • Examples
    • Custom GUI
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  • ClanTag
  • ClanPlayerTag
  • FrameTag
  1. Writing your scripts

Tags

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Last updated 2 years ago

ClanTag

You can check methods and their description .

Tag
Adjustable?

<clanTag.tag>

No

<clanTag.color_tag>

Yes

<clanTag.balance>

Yes

<clanTag.founded>

No

<clanTag.friendly_fire>

Yes

<clanTag.member_fee>

Yes

<clanTag.inactive_days>

No

<clanTag.home_location>

Yes

<clanTag.size>

No

<clanTag.members>

No

<clanTag.total_kdr>

No

<clanTag.allow_deposit>

Yes

<clanTag.allow_withdraw>

Yes

<clanTag.verified>

Yes

<clanTag.permanent>

Yes

<clanTag.unrivable>

No

<clanTag.member[<player>]>

No

<clanTag.leader[<player>]>

No

<clanTag.rival[<tag>]>

No

<clanTag.ally[<tag>]>

No

<clanTag.warring[<tag>]>

No

ClanPlayerTag

if you want, you may get clanplayerTag from player's name or uuid:

<clanplayer[player.name]>
# or
<clanplayer[player.uuid]>
Tag
Adjustable?

<clanplayerTag.civilian_kills

Yes

<clanplayerTag.rival_kills

Yes

<clanplayerTag.neutral_kills

Yes

<clanplayerTag.rank_id

Yes (use rank:rank_id)

<clanplayerTag.rank_display_name

No

<clanplayerTag.ally_kills

Yes

<clanplayerTag.muted

Yes (use mute:channel,boolean

<clanplayerTag.muted_ally

Yes (use mute:channel,boolean

<clanplayerTag.trusted

Yes

<clanplayerTag.leader

Yes

<clanplayerTag.friendly_fire

Yes

<clanplayerTag.bb_enabled

Yes

<clanplayerTag.invite_enabled

Yes

<clanplayerTag.past_clans

No

<clanplayerTag.flags

Yes

<clanplayerTag.channel

Yes

<clanplayerTag.last_seen

No

<clanplayerTag.inactive_days

No

<clanplayerTag.join_date

No

<clanplayerTag.deaths

Yes

<clanplayerTag.kdr

No

<clanplayerTag.clan

Yes

<clanplayerTag.locale

Yes

<clanplayerTag.to_player

-

FrameTag

Since SCDenizenBridge 2.1.0 version

Tag

<frameTag.title>

<frameTag.size>

<frameTag.viewer>

<frameTag.parent>

You can check methods and their description .

Represents a object. Uses for making your own GUI, see .

here
here
SCFrame
example