Tags
ClanTag
You can check methods and their description here.
<clanTag.tag>
No
<clanTag.color_tag>
Yes
<clanTag.balance>
Yes
<clanTag.founded>
No
<clanTag.friendly_fire>
Yes
<clanTag.member_fee>
Yes
<clanTag.inactive_days>
No
<clanTag.home_location>
Yes
<clanTag.size>
No
<clanTag.members>
No
<clanTag.total_kdr>
No
<clanTag.allow_deposit>
Yes
<clanTag.allow_withdraw>
Yes
<clanTag.verified>
Yes
<clanTag.permanent>
Yes
<clanTag.unrivable>
No
<clanTag.member[<player>]>
No
<clanTag.leader[<player>]>
No
<clanTag.rival[<tag>]>
No
<clanTag.ally[<tag>]>
No
<clanTag.warring[<tag>]>
No
ClanPlayerTag
You can check methods and their description here.
if you want, you may get clanplayerTag from player's name or uuid:
<clanplayer[player.name]>
# or
<clanplayer[player.uuid]>
<clanplayerTag.civilian_kills
Yes
<clanplayerTag.rival_kills
Yes
<clanplayerTag.neutral_kills
Yes
<clanplayerTag.rank_id
Yes (use rank:rank_id)
<clanplayerTag.rank_display_name
No
<clanplayerTag.ally_kills
Yes
<clanplayerTag.muted
Yes (use mute:channel,boolean
<clanplayerTag.muted_ally
Yes (use mute:channel,boolean
<clanplayerTag.trusted
Yes
<clanplayerTag.leader
Yes
<clanplayerTag.friendly_fire
Yes
<clanplayerTag.bb_enabled
Yes
<clanplayerTag.invite_enabled
Yes
<clanplayerTag.past_clans
No
<clanplayerTag.flags
Yes
<clanplayerTag.channel
Yes
<clanplayerTag.last_seen
No
<clanplayerTag.inactive_days
No
<clanplayerTag.join_date
No
<clanplayerTag.deaths
Yes
<clanplayerTag.kdr
No
<clanplayerTag.clan
Yes
<clanplayerTag.locale
Yes
<clanplayerTag.to_player
-
FrameTag
Since SCDenizenBridge 2.1.0 version
Represents a SCFrame object. Uses for making your own GUI, see example.
<frameTag.title>
<frameTag.size>
<frameTag.viewer>
<frameTag.parent>
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